![]() Not everyone has access to the internet freely whenever they want regardless of what statistics say about free Wi-Fi spots. And before you tell me that everyone has access to the internet, no. Internet costs are stupid expensive and having a physical copy of Sonic Mania for like 20-30 dollars wouldn't be that difficult to make for people who both want the game physically and don't have much going in the ways of digital distribution and internet. Sorry for being a bit aggressive, I didn't mean to hurt anyone's feelings, I just feel like people shouldn't assume things like this. I don't mean to hurt but the fact is not all have it the same as some do. Otherwise you might end up looking like that one minister who said out loud there aren't many whose salary's under 3000 € per month in here. the thing is, there're quite many in a situation like that. So please, don't take everything you have for granted to everyone else as well. At least around here people pay for the speed the data flows, not the amount they transfer so that makes it a tad bit easier. It took quite long for me to get a chance to use wi-fi for my consoles, and connectors (the other option) cost. they could've got the console for a birthday/christmas present from relatives or something. though I suppose many of those people don't really care about gaming, but who knows, some child in some poor family might be pretty down over not getting a game since their parent(s) can't afford to get the gizmos needed for internet connection (or even the internet itself, monthly prices are costy) or something. Well, you should know not every person could afford downloading trough internet, or even has a chance to do so. Like why ? I literally laughed at how fast 5he game installed. Who the hell would make and waste resources to put a 222mb game on disc. I think it would pay off for SEGA, but their trepidation is understandable. The Collector's Edition would at least sell well enough to a group of dedicated fans to be profitable (hopefully), but doing a full physical run would be more risky. Mania hasn't been given a physical release because SEGA don't seem to be confident in it selling enough units to be profitable. Of course, this is can be hard to justify because physical games still cost money to produce, much more than it does for digital releases. Publishers then have the issue of needing to release their 2D games with a lower price tag. Many of them won't be willing to pay physical retail prices for a smaller game. These days, consumers have become very used to retro or 2D games being smaller or "lesser" experiences than AAA titles. To the publisher, it's all about whether or not the game will sell enough to justify the costs of putting it on disc. Honestly just sell the booklet for like 6 bucksįile size has nothing to with digital distribution in this context. The ‘Gotta Go Fast’ panel will be held at 3:30 Central Time on March 16th.Who the hell would make and waste resources to put a 222mb game on disc. Speakers include Sonic Team head Takashi Iizuka, Sonic PD Director Austin Keys, Sonic Mania Animation Director Tyson Hesse, and Sonic Social Media Manager Aaron Webber. Join the official team from SEGA who are building Sonic’s future as they give you an update on last year’s strong performance of Sonic Mania and Sonic Forces, as well as the world-exclusive first look at what comes next for the fastest blue hedgehog. Sonic is back, and ready to take 2018 by storm. Here’s all we know thus far, and it comes directly from SEGA’s own website. As such, we can’t even tell you if the thing will be 3D, or of the more popular and much more memorable 2D variety. The writing is on the wall regarding a brand new Sonic game announcement, although details are severely lacking at this time. It will all be a part of the company’s plan to host a “world-exclusive first look at what comes next.” Those who plan to attend this year’s South by Southwest (SXSW) event in Austin, Texas, will be joined by SEGA and its iconic blue hedgehog.
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